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THE HANDBOOK

ROBOT ROYALE WIKI

Everything in the game, explained: every part and weapon with its stats and price, the battle modes and arenas, upgrades, the Season Road, Daily Rewards, Crews, events and more.

The basics

Getting started

Robot Royale is an online robot combat game. You build a fighting robot from parts (chassis, wheels, engine, battery, tower and weapons), then drive it into the arena against real players. Win battles to earn XP, coins and gems, level up, unlock better parts and climb the Season Road.

Your first robot

Every new player starts with a free Scout chassis, Street Rubber wheels, a Small Engine, a Small Cell battery and a Dagger on the front and back. Starter parts are free and can’t be sold.

Tutorial gift

Finish the tutorial to unlock Home and the Battle Lobby and get a one-time gift of 500 coins, 50 gems and 1 Upgrade Module. If you skip it, you can play it later from Settings › Play tutorial and still get the gift once.

Currencies

Coins
Earned in every battle. Used to buy standard parts and weapons in the Shop, and to start a Crew.
Gems
The premium currency. Buys super weapons, Legendary weapons, cosmetics, Upgrade Packs, Season level skips and Weekend Cup entries. Earned from rewards and lucky drops, or bought in the Store.
Upgrade Modules
Used to upgrade weapons (5, 10 and 15 modules for levels 1–3), which unlocks weapon perks.
Scrap Tokens
Earned from every battle and from quests. They move you up the Season Road (200 tokens per level).
XP
Earned in battle. Levels go up to 50 and unlock new parts.
Event Points
Earned during Weekend Events to unlock the Event Road.
How to fight

Controls & battle basics

ActionTouchKeyboard
Drive / steerJoystick: push up to drive, left or right to steerArrow keys
Front weaponAttack buttonC
Back weaponBack buttonZ
Top gun (tower weapon)Top button (only with a tower and top weapon)X
BoostBoost button (from level 30)Shift
Freight lift (The Warehouse)Lift buttonSpace
Pause / forfeitMenu buttonEsc

Battery

Everything runs on your battery. Driving drains it (faster at full throttle and with bigger engines) and every weapon use costs energy too. If the battery hits zero your robot can’t drive or attack. The Fusion Core recharges while you fight.

Boost

Unlocks at level 30. Gives 1.6× speed for 1.2 seconds, then needs 6 seconds to recharge. It costs battery.

Armour, weight and damage

  • Armour comes from your chassis (and the Armoured Citadel tower). When it reaches zero your robot is wrecked.
  • Every part has a weight. Heavier robots are slower and turn less sharply but are harder to push.
  • Where you hit matters: hits from the side do +10% damage, from behind +30%, and head-on −15%.
  • Juggernaut and Bulldozer take 25% less damage from small hits (under 6). Scout and Stinger take 20% less from big hits (18 or more).
  • Your robot shows damage as it gets hurt: dents, hanging and falling armour panels, broken weapons, popped tyres, smoke and fire.
  • Robots start every battle with full armour, battery and ammo. There is no repair cost.

How a battle ends

  • 3-second countdown, then a 2-minute time limit.
  • The battle ends when one robot is left, when time runs out, or when your robot is wrecked.
  • A robot is wrecked when its armour hits 0 or it falls into a pit. The last robot to hit it gets the KO.
  • At time-up, the robot with the most armour left (as a percentage) wins. Robots still alive always place above wrecked ones.
  • In the final 30 seconds, traps do 60% more damage.
  • Leaving early puts you last and earns nothing.
The Battle Lobby

Battle modes

Open the Battle Lobby to pick one of three battles, or practise in Training.

PVP Battle
Battle 1 · Ranked · 1 v 1

PVP Battle

Fight a player near your level, one on one. Tap Find match and you’re matched with an opponent. The arena is picked at random.

PlaceXPCoins
1st160140
2nd6040
Brawl Battle
Battle 2 · Free-for-all · 4 robots

Brawl Battle

Four robots. No teams. Last one standing wins. The arena is picked at random.

PlaceXPCoins
1st160140
2nd10070
3rd7045
4th4530
Last Robot Standing
Battle 3 · Survival · 8 robots

Last Robot Standing

Eight robots on The Drop Zone, a 6 × 6 floor of steel tiles over a deep shaft with a glowing furnace at the bottom. The floor falls away. Be the last one on it.

  • At 0:20 the outer ring of 20 tiles crumbles away, and at 0:38 the next 12 go. The last 4 tiles stay for the rest of the match.
  • Each ring flashes red, cracks and rattles for 3 seconds before it falls, so watch the floor.
  • Falling tiles splash lava. An orange target ring shows where each blob will land about 2 seconds ahead. A hit does 25 damage at the centre down to 5 at the edge, and you can’t be hit by lava again for 1.5 seconds.
  • Push other robots off the edge: they drop down the shaft and you get the KO.
  • At 2:00 the robot with the most armour left wins.
PlaceXPCoinsGems
1st18026040
2nd120160–
3rd90110–
4th6070–
5th6070–
6th4040–
7th4040–
8th4040–
Training
Solo · no opponents

Training

Practise in any arena you choose (or a random one). No opponents and no time limit. Battery and ammo refill constantly, armour is restored if it runs out, and falling into a pit sends you back to the start. Power-up crates drop every 10 seconds. Training gives no rewards.

Rewards in every battle

  • The XP and coins for your finishing place (tables above).
  • +40 XP and +30 coins for every robot you wreck.
  • +30% of the damage you deal, as XP.
  • You must deal at least 100 damage to earn any XP (coins still count).
  • Winning an online battle has a 10% chance to drop 5–20 gems.
  • Winning an online PVP or Brawl battle has a 50% chance to drop a Battle Card.
  • Every battle adds Scrap Tokens to the Season Road: 50 for a win, 10 for a loss.
  • Quitting gives nothing.

Challenges with friends

From the Friends Hub you can Challenge 1v1 or Invite to Brawl. Your friend has 30 seconds to accept. The arena is picked at random.

Where you fight

Arenas

PVP, Brawl and friend challenges are played in a random arena from The Foundry, The Scrapyard, The Grinder, The Warehouse and The Container Ship. In Training you choose.

The Foundry
Pit, saws, flames

The Foundry

3 pits, 2 saw blades, 4 flame jets and 4 hammers.

The Scrapyard
Two pits, conveyor

The Scrapyard

2 pits, a conveyor belt running the full length of the arena, 2 saw blades, 4 flame jets and 2 hammers. Weekend Cups are played here.

The Grinder
Rail saws, shock pads

The Grinder

No pits. 2 rail saws that slide back and forth, 3 shock pads and 4 hammers.

The Warehouse
Two floors, freight lift

The Warehouse

A ground floor plus an L-shaped mezzanine, 3 drivable ramps and a freight lift (Lift button). Conveyor, a high-voltage shock plate and an overhead crane drop. Delivery truck, pallet racking, forklift and barriers to fight around.

The Container Ship
Open hatch, crane drop

The Container Ship

Fight on the deck of a container ship docked at a wharf. An open hatch you can fall through, a crane that drops a container, container stacks, a container maze at the stern, two drive-through containers and mooring winches.

The Drop Zone
Last Robot Standing only

The Drop Zone

A 6 × 6 floor of steel tiles that crumbles into a furnace shaft, with lava splashes. No traps.

Traps

TrapWhat it doesTiming
Saw bladeDamages robots touching it and shoves them aboutRises for 1.5 s every 4.4 s, with a short warning
Rail saw (The Grinder)Damages and pushes robots awayAlways moving
Flame jetBurns robots standing in itOn for 1.4 s every 5.2 s, with a short warning
Shock pad / shock plateDamages, drains battery and slows robotsOn for 1.4 s every 4.6 s, with a short warning
HammerHeavy slam that stuns for 0.7 s and knocks robots backSlams every 5.5 s after a 0.9 s warning
Crane drop (Warehouse, Container Ship)Huge hit, 0.9 s stun and big knockbackEvery 24 s, about 3 s of warning
ConveyorCarries robots alongAlways on
Pit / open hatchFalling in wrecks your robot–
Traps hit 60% harder in the final 30 seconds of a battle. Crashing hard into walls also does damage.
Supply drops

Power-ups

Supply crates parachute into the arena during battles. Drive over one to grab it. The first crate drops about 25 seconds in, then one every 25–35 seconds (every 10 seconds in Training). Each crate is announced 3 seconds early with a beam and a landing ring, and an arrow points to crates that are off screen.

Power-upColourEffect
ShieldBlueAbsorbs the next 60 damage or lasts 6 seconds, whichever comes first
Double DamageRed2× damage for 8 seconds
RepairYellowRestores 25% of your maximum armour
  • Each crate is one of the three, with equal chances.
  • At most 1 crate is on the floor in a 1v1 and 2 when there are more robots.
  • Crates land at a fair spot between the two nearest robots. An untouched crate blinks and disappears after 20 seconds, and none drop in the last 10 seconds.
  • An active power-up shows a timer above your Armour bar.
  • During the Scrap Rush Weekend Event crates drop twice as often.
The Garage

Building your robot

Your robot has eight slots. Buy parts in the Shop with coins (super and Legendary weapons cost gems), then fit them in the Garage. Each part unlocks at a player level. You can sell parts you no longer need for 40% of their price (starter parts and Legendary weapons can’t be sold).

SlotWhat it does
ChassisThe body. Sets your armour, base speed and size.
WheelsTop speed, turning and grip.
EnginePower and top speed, and how fast you use battery.
Power (battery)How much energy you have for driving and weapons.
Front weaponFired with the Attack button.
Back weaponFired with the Back button. Some weapons fit front or back.
TowerNeeded for a top gun. Aims it at the nearest robot.
Top gunFired with the Top button. Needs a tower.

Robots and paint

  • You can have up to 6 robots. Robots can be renamed, copied and deleted (you always keep at least one). Robot names are 2–16 characters and unique across all players.
  • Each robot earns its own XP and level. Coins and parts are shared between your robots, and a part can be fitted once that robot reaches the part’s level.
  • Paint your robot with 12 colours and 4 patterns (Solid, Racing stripe, Hazard, Split nose), or use the paint shop for brushes, mirror painting, text and decal stamps (Angry eyes, Shark teeth, Skull, Flame, Lightning, Star, Target, Hazard, Text).
Robot parts

Chassis

The chassis sets your armour, speed and size. Heavier frames are harder to push around.

Scout

Scout

Light and nimble. Thin armour.

Armour
100
Speed
×1.10
Weight
10 kg
Starter part · free
Brawler

Brawler

Balanced armour and weight.

Armour
150
Speed
×1.00
Weight
13 kg
3,500 coins · unlocks at Level 5 · sells for 1,400 coins
Stinger

Stinger

Fastest frame in the game. Easy to knock around.

Armour
115
Speed
×1.24
Weight
9.4 kg
7,000 coins · unlocks at Level 10 · sells for 2,800 coins
Juggernaut

Juggernaut

Thick plate. Very hard to push.

Armour
220
Speed
×0.86
Weight
18 kg
10,000 coins · unlocks at Level 20 · sells for 4,000 coins
Bulldozer

Bulldozer

Wide plough body. Shoves anything into traps.

Armour
260
Speed
×0.80
Weight
21 kg
15,000 coins · unlocks at Level 30 · sells for 6,000 coins
Robot parts

Wheels

Wheels change your top speed, turning and grip (how hard you push and how much you slide).

Street Rubber

Street Rubber

Reliable grip and turning.

Speed
×1.00
Turning
×1.00
Grip
×1.00
Weight
1.5 kg
Starter part · free
Off-road Knobbies

Off-road Knobbies

Higher top speed, slides in corners.

Speed
×1.15
Turning
×0.92
Grip
×0.78
Weight
1.5 kg
3,500 coins · unlocks at Level 5 · sells for 1,400 coins
Tank Treads

Tank Treads

Slower, but grips and shoves hard.

Speed
×0.88
Turning
×1.05
Grip
×1.55
Weight
4.2 kg
7,000 coins · unlocks at Level 10 · sells for 2,800 coins
Omni Wheels

Omni Wheels

Spins on the spot. Fastest turning.

Speed
×1.03
Turning
×1.60
Grip
×1.10
Weight
1.5 kg
10,000 coins · unlocks at Level 20 · sells for 4,000 coins
Racing Slicks

Racing Slicks

Highest top speed. Wide turning circle.

Speed
×1.28
Turning
×0.90
Grip
×0.90
Weight
0.6 kg
15,000 coins · unlocks at Level 30 · sells for 6,000 coins
Robot parts

Engines

Bigger engines are faster but use more energy. Deluxe engines are tuned to save battery.

Small Engine

Small Engine

Basic electric drive motor. Gets you moving.

Model
RS500
Power
50
Speed
×1.00
Energy use
20
Weight
2.0 kg
Starter part · free
Small Engine Deluxe

Small Engine Deluxe

Deluxe

Tuned small motor. A little faster and easier on the battery.

Model
RX500
Power
60
Speed
×1.04
Energy use
17
Weight
1.8 kg
4,500 coins · unlocks at Level 10 · sells for 1,800 coins
Medium Engine Deluxe

Medium Engine Deluxe

Deluxe

Tuned medium motor. Strong speed with low energy use.

Model
RX750
Power
80
Speed
×1.11
Energy use
19
Weight
2.8 kg
10,000 coins · unlocks at Level 20 · sells for 4,000 coins
Large Engine Deluxe

Large Engine Deluxe

Deluxe

The fastest drive in the game, tuned to save energy.

Model
RX900
Power
100
Speed
×1.20
Energy use
22
Weight
4.0 kg
15,000 coins · unlocks at Level 30 · sells for 6,000 coins
Robot parts

Power (batteries)

Your battery is the energy for driving and weapons. Legendary weapons need a big battery.

Small Cell

Small Cell

Roughly 65 s of flat-out driving.

Energy
700
Weight
1.5 kg
Starter part · free
Power Pack

Power Pack

Roughly 100 s of flat-out driving.

Energy
1,100
Weight
0.6 kg
5,000 coins · unlocks at Level 10 · sells for 2,000 coins
Heavy Reactor

Heavy Reactor

Lasts a full match. Adds weight.

Energy
1,600
Weight
2.4 kg
10,000 coins · unlocks at Level 20 · sells for 4,000 coins
Fusion Core

Fusion Core

Recharges while you fight. Light.

Energy
1,300
Weight
0.6 kg
Recharge
+11/s
15,000 coins · unlocks at Level 30 · sells for 6,000 coins
Robot parts

Towers

A tower carries a top gun and turns it towards the nearest robot. Faster turret speed means faster aiming.

Turret Post

Turret Post

Light swivel post that aims a top weapon at the nearest bot.

Armour
—
Turret speed
3.2
Weight
1.0 kg
7,500 coins · unlocks at Level 5 · sells for 3,000 coins
Lattice Mast

Lattice Mast

Tall, fast-tracking mast. Fires over other bots.

Armour
+10
Turret speed
4.8
Weight
1.7 kg
10,000 coins · unlocks at Level 10 · sells for 4,000 coins
Armoured Citadel

Armoured Citadel

Heavy armoured turret. Adds armour but slower to aim.

Armour
+35
Turret speed
2.6
Weight
3.6 kg
15,000 coins · unlocks at Level 25 · sells for 6,000 coins
The armoury

Weapons

Weapons are bought with coins in the Shop once you reach their level. Each one shows where it fits: front, back, front or back, or on a tower (top guns need a tower). Damage shown is the base damage before Upgrade Cards, perks and hit direction. Weapons with charges have a limited number of shots per match; the rest are unlimited and only use battery.

Dagger

Dagger

A sharp twin-blade dagger. Fit it on the front or the back. On the front, press Attack to stab; on either side it also cuts anything that rams into it.

Damage
9 per hit
Placement
Front or Back
Cooldown
0.45 s
Charges
Unlimited
Energy per use
1.2
Weight
1.4 kg
Starter weapon · free
Drum Spinner

Drum Spinner

Common

Quick hits that bounce bots away.

Damage
12 per hit
Placement
Front
Cooldown
0.55 s
Charges
Unlimited
Energy per use
3
Weight
1.6 kg
3,500 coins · unlocks at Level 1 · sells for 1,400 coins
Lifter Forks

Lifter Forks

Common

Lifts bots off their wheels so they can't grip. Push them into traps.

Damage
6 per hit
Placement
Front
Cooldown
0.8 s
Charges
Unlimited
Energy per use
2.5
Weight
1.8 kg
5,000 coins · unlocks at Level 5 · sells for 2,000 coins
Axe Hammer

Axe Hammer

Common

Slow overhead strike. Huge damage. Hold to keep swinging.

Damage
27 per hit
Placement
Front
Cooldown
1.3 s
Charges
Unlimited
Energy per use
5
Weight
2.1 kg
7,500 coins · unlocks at Level 10 · sells for 3,000 coins
Pneumatic Flipper

Pneumatic Flipper

Common

Launches the target and stuns it.

Damage
9 per hit
Placement
Front
Cooldown
1.5 s
Charges
Unlimited
Energy per use
5
Stun
0.9 s
Weight
2.2 kg
7,500 coins · unlocks at Level 10 · sells for 3,000 coins
Buzz Saw

Buzz Saw

Common

Hold to grind. Constant damage.

Damage
28/s held
Placement
Front
Cooldown
0.11 s
Charges
Unlimited
Energy per use
0.4
Weight
2.9 kg
7,500 coins · unlocks at Level 10 · sells for 3,000 coins
Vertical Disc

Vertical Disc

Common

Massive single hits that send bots flying.

Damage
22 per hit
Placement
Front
Cooldown
0.85 s
Charges
Unlimited
Energy per use
4.5
Weight
3.5 kg
7,500 coins · unlocks at Level 10 · sells for 3,000 coins
Plow Shield

Plow Shield

Rare

Heavy angled plow. Blocks blades, hammers, discs and spears on this side and bounces razor discs back. Fire, Tesla zaps and claws still get through.

Damage
Blocks hits
Placement
Front or Back
Charges
Unlimited
Weight
1.8 kg
7,500 coins · unlocks at Level 10 · sells for 3,000 coins
Back Saw

Back Saw

Common

Hold Back to grind bots behind you.

Damage
22/s held
Placement
Back
Cooldown
0.11 s
Charges
Unlimited
Energy per use
0.35
Weight
0.6 kg
7,500 coins · unlocks at Level 10 · sells for 3,000 coins
Tail Hammer

Tail Hammer

Common

Heavy hammer that swings behind you.

Damage
22 per hit
Placement
Back
Cooldown
1.4 s
Charges
Unlimited
Energy per use
5
Weight
1.2 kg
7,500 coins · unlocks at Level 10 · sells for 3,000 coins
Rear-View Camera

Rear-View Camera

Rare

Mounts on the tower. Hold the Top button to switch your view behind you and spot anyone chasing you. Unlimited use, no ammo.

Damage
None (camera)
Placement
Tower (top gun)
Charges
Unlimited
Needs
A tower
Weight
0.1 kg
7,500 coins · unlocks at Level 10 · sells for 3,000 coins
Shock Prod

Shock Prod

Rare

Zaps and stuns bots behind you.

Damage
7 per hit
Placement
Back
Cooldown
1.3 s
Charges
Unlimited
Energy per use
4
Stun
0.8 s
Weight
0.4 kg
10,000 coins · unlocks at Level 15 · sells for 4,000 coins
Tesla Coil

Tesla Coil

Rare

Zaps the nearest bot in any direction and stuns it.

Damage
9 + stun
Placement
Tower (top gun)
Cooldown
1.6 s
Range
95
Charges
Unlimited
Energy per use
5
Stun
0.5 s
Needs
A tower
Weight
1.0 kg
10,000 coins · unlocks at Level 15 · sells for 4,000 coins
Spear Rivets

Spear Rivets

Rare

Fires heavy spear rivets straight at the bot in front of you. 5 spears per fight. Hold to keep firing.

Damage
24 per shot
Placement
Front or Back
Cooldown
0.4 s
Range
320
Charges
5 per match
Energy per use
1
Weight
0.6 kg
12,500 coins · unlocks at Level 15 · sells for 5,000 coins
Flamethrower

Flamethrower

Rare

Tower-mounted flamethrower. Hold Top to hose fire wherever the turret points.

Damage
16/s held
Placement
Tower (top gun)
Cooldown
0.1 s
Charges
Unlimited
Energy per use
0.5
Needs
A tower
Weight
0.7 kg
12,500 coins · unlocks at Level 15 · sells for 5,000 coins
Cloak Field

Cloak Field

Rare

Press Top to turn invisible for 5 seconds. Opponents lose track of you and can't see you in the arena. Attacking reveals you. 14 s recharge.

Damage
None (cloak)
Placement
Tower (top gun)
Charges
Recharges
Energy per use
6
Needs
A tower
Weight
0.7 kg
12,500 coins · unlocks at Level 20 · sells for 5,000 coins
Razor Discs

Razor Discs

Epic

Fires spinning green razor discs forward that bounce off walls. 20 discs per fight. Hold to keep firing.

Damage
15 per shot
Placement
Front or Back
Cooldown
0.35 s
Range
300
Charges
20 per match
Energy per use
0.5
Weight
0.7 kg
18,000 coins · unlocks at Level 20 · sells for 7,200 coins
Gem Store

Super weapons

Super weapons are bought with gems and can be used at any level. They sell for 40% of their gem price. You can also win one from the Day 28 Super Weapon Roulette in Daily Rewards.

Land Mines

Land Mines

Super weapon

Drop flashing red mines behind you as you drive. They arm after a moment and blow up when an enemy rolls over them. 20 per fight.

Damage
30 blast
Placement
Back
Cooldown
0.45 s
Charges
20 per match
Energy per use
0.4
Weight
1.0 kg
700 gems · any level · sells for 280 gems
Grenade Launcher

Grenade Launcher

Super weapon

Lobs a grenade onto the green aim circle in front of you. Every enemy inside the circle takes the blast. 4 per fight.

Damage
42 blast
Placement
Tower (top gun)
Cooldown
1.2 s
Charges
4 per match
Energy per use
3
Needs
A tower
Weight
1.1 kg
3,500 gems · any level · sells for 1,400 gems
Laser Cannon

Laser Cannon

Super weapon

Fires a blue energy beam that hits enemies from far across the arena. 20 shots per fight.

Damage
13 per shot
Placement
Tower (top gun)
Cooldown
0.7 s
Range
720
Charges
20 per match
Energy per use
2
Needs
A tower
Weight
1.0 kg
3,500 gems · any level · sells for 1,400 gems
Mini Robot

Mini Robot

Super weapon

Launches a little kamikaze robot that races at the nearest enemy and explodes on impact for 75 damage. 3 per fight.

Damage
75 blast
Placement
Front or Back
Cooldown
1.2 s
Range
380
Charges
3 per match
Energy per use
3
Weight
1.0 kg
4,000 gems · any level · sells for 1,600 gems
Mini-Gun

Mini-Gun

Super weapon

Hold to spray a stream of bullets. 200 rounds per fight.

Damage
2.4 per shot
Placement
Front or Back
Cooldown
0.07 s
Range
320
Charges
200 per match
Energy per use
0.08
Weight
0.8 kg
5,000 gems · any level · sells for 2,000 gems
Guided Missiles

Guided Missiles

Super weapon

Fires a homing missile at the bot you are lined up with. It chases them even if they move. 4 per fight.

Damage
38 per shot
Placement
Tower (top gun)
Cooldown
1.3 s
Range
650
Charges
4 per match
Energy per use
3
Needs
A tower
Weight
1.2 kg
6,000 gems · any level · sells for 2,400 gems
The Claw

The Claw

Super weapon

Hold the button to grab a bot and carry it. The claw lets go by itself after 4 seconds, or when you release the button, then takes 3 seconds to recharge.

Damage
6/s crush
Placement
Front or Back
Cooldown
0.3 s
Charges
Unlimited
Energy per use
0.6
Weight
2.6 kg
7,500 gems · any level · sells for 3,000 gems
Gem Store

Legendary weapons

Ten Legendary weapons, each 12,000 gems. They’re only sold in the Gem Store, need no level, need a big battery, and can’t be sold. You can also win one with the Legendary Weapon Roulette at level 50 of the Epic Pass Season Road (a random one you don’t own yet).

Tesla Coil Arc Lance

Tesla Coil Arc Lance

Legendary

Charges for a moment, then throws lightning at the nearest bot in front that jumps to 2 more nearby bots. Every hit also drains their battery (Street Rubber wheels halve it). Needs a 110+ battery.

Damage
20 per hit
Placement
Front
Cooldown
0.65 s
Charges
Unlimited
Energy per use
4.5
Needs battery
1100+ energy
Weight
2.4 kg
12,000 gems · Gem Store only · can’t be sold
Singularity Crusher

Singularity Crusher

Legendary

Opens a gravity field that pulls bots in front towards you for 1.5 s, then slams its claws shut. Boost or drive straight away to escape. Needs a 130+ battery.

Damage
48 per hit
Placement
Front
Cooldown
2.5 s
Charges
Unlimited
Energy per use
7
Needs battery
1300+ energy
Weight
3.4 kg
12,000 gems · Gem Store only · can’t be sold
Inferno Drum “Hellwheel”

Inferno Drum “Hellwheel”

Legendary

Hold to spin a molten drum: every hit sets the target burning and the floor scorches behind you. Overheats after 6 s of spinning. Needs a 110+ battery.

Damage
16 per hit
Placement
Front
Cooldown
0.45 s
Charges
Unlimited
Energy per use
2.8
Needs battery
1100+ energy
Weight
3.6 kg
12,000 gems · Gem Store only · can’t be sold
Railgun “Judgement”

Railgun “Judgement”

Legendary

Hold to charge, release to fire a long-range beam that knocks the target back. Full charge (1.2 s) hits hardest. 6 shots per fight. Needs a 130+ battery.

Damage
70 per shot
Placement
Front
Cooldown
1 s
Charges
6 per match
Energy per use
8
Needs battery
1300+ energy
Weight
2.8 kg
12,000 gems · Gem Store only · can’t be sold
Quake Hammer “Titanfall”

Quake Hammer “Titanfall”

Legendary

Slams the floor and sends out a shockwave that launches nearby bots and stuns their weapons for 1 s. Long cooldown, and you stand still during the slam. Needs a 130+ battery.

Damage
40 per hit
Placement
Front
Cooldown
6 s
Charges
Unlimited
Energy per use
9
Needs battery
1300+ energy
Weight
4.2 kg
12,000 gems · Gem Store only · can’t be sold
Cryo Cannon “Absolute Zero”

Cryo Cannon “Absolute Zero”

Legendary

Hold to spray a freezing stream that slows wheels and weapons. Five stacks freeze the target for 1 s, and frozen bots take double damage. 12 s coolant tank that refills. Needs a 110+ battery.

Damage
36/s held
Placement
Front
Cooldown
0.1 s
Charges
Unlimited
Energy per use
0.15
Needs battery
1100+ energy
Weight
2.2 kg
12,000 gems · Gem Store only · can’t be sold
Overlord Saw-Arm “Executioner”

Overlord Saw-Arm “Executioner”

Legendary

A long twin-blade saw arm. Weaker than most saws against healthy bots, but deals 2.2× damage to bots below 25 % armour. Needs a 110+ battery.

Damage
26/s held
Placement
Front
Cooldown
0.1 s
Charges
Unlimited
Energy per use
0.09
Needs battery
1100+ energy
Weight
3.0 kg
12,000 gems · Gem Store only · can’t be sold
Nanite Swarm Pod

Nanite Swarm Pod

Legendary

Releases a nanite cloud behind you for 5 s. Enemies inside take damage and lose armour (+20 % damage taken); drive back through it to repair up to 20. Needs a 110+ battery.

Damage
10 per hit
Placement
Back
Cooldown
8 s
Charges
Unlimited
Energy per use
6
Needs battery
1100+ energy
Weight
1.6 kg
12,000 gems · Gem Store only · can’t be sold
Plasma Mace Flail

Plasma Mace Flail

Legendary

Hold Back to swing a plasma mace around your rear. The faster you turn, the harder it hits (up to 2.5×). It can’t reach the front. Needs a 110+ battery.

Damage
16 per hit
Placement
Back
Cooldown
0.5 s
Charges
Unlimited
Energy per use
1.2
Needs battery
1100+ energy
Weight
2.0 kg
12,000 gems · Gem Store only · can’t be sold
EMP Mine Layer “Blackout”

EMP Mine Layer “Blackout”

Legendary

Lobs EMP mines behind you (3 at a time; a 4th replaces the oldest). A triggered mine disables weapons and boost for 2 s. Mines flash faintly. Needs a 110+ battery.

Damage
18 per hit
Placement
Back
Cooldown
2.5 s
Charges
Unlimited
Energy per use
3
Needs battery
1100+ energy
Weight
1.8 kg
12,000 gems · Gem Store only · can’t be sold
Upgrade Modules

Weapon upgrades & perks

Any weapon that deals damage can be upgraded three times with Upgrade Modules: 5 modules for level 1, 10 for level 2 and 15 for level 3 (30 in total). Each level unlocks a perk, and you choose which unlocked perk is active. Weapons that use ammo also get +25% of their base ammo (at least +1) per level. Upgrading doesn’t raise damage on its own; Upgrade Cards do that.

Plow Shield, Cloak Field and Rear-View Camera don’t deal damage, so they have no perks.
WeaponLevel 1 perkLevel 2 perkLevel 3 perk
DaggerSerrated Edge: Hit robots take 15% more damage for 2 sQuick Jab: Spikes hit 25% more oftenBarbed Tips: Hits slow the target by 25% for 1 s
Drum SpinnerHeavy Drum: 60% more knockbackSparking Teeth: Hits set the target on fire: 3 damage a second for 2 sQuick Spin-up: Hits 25% faster
Lifter ForksHigh Lift: Lifted robots stay up 60% longerHydraulic Ram: 80% more knockbackTopple: Every lift also stuns for 0.5 s
Axe Hammer / Tail HammerConcussion: Every hit stuns the target for 0.6 sQuick Swing: Swings 25% fasterArmour Crack: Hit robots take 20% more damage from everything for 3 s
Pneumatic FlipperBig Air: Flips robots 40% furtherRapid Reload: Flips 30% more oftenLong Stun: Flipped robots stay stunned 0.6 s longer
The ClawLong Reach: Grabs from 50% further awayBattery Leech: Drains the held robot's battery while you crush itCrusher Jaws: 40% more crush damage, uses 40% more battery
Buzz Saw / Back SawGrinder: Hits slow the target by 30% for 1 sHot Blade: Hits set the target on fire: 4 damage a second for 2 sWide Blade: Cuts a 40% wider area in front of you
Vertical DiscUppercut: Hits throw robots up and stun them for 0.3 sMomentum: 50% more knockbackQuick Spin: Hits 25% faster
Razor DiscsRicochet: Discs bounce off walls 2 more timesSerrated Discs: Hit robots take 15% more damage for 2 sFast Discs: Discs fly 40% faster and further
Spear RivetsPiercing: Spears go through the first robot and can hit anotherHarpoon: Hits slow the target by 40% for 1.5 sRapid Loader: Fires 40% faster
Mini-GunIncendiary Rounds: Bullets set the target on fire: 2 damage a second for 1.5 sLong Barrel: Bullets reach 50% furtherCool Barrel: Uses 40% less battery
Mini RobotBig Bang: 50% bigger explosionTurbo Bot: Races 50% faster and turns sharperShock Bot: Robots caught in the blast are stunned for 0.8 s
Shock ProdLong Shock: Stuns 0.5 s longerBattery Drain: Each zap drains 14 battery from the targetQuick Charge: Zaps 35% more often
Land MinesBig Blast: 40% bigger explosionsQuick Arm: Mines are live almost straight awaySticky Mines: Robots caught in the blast are slowed by 50% for 2 s
FlamethrowerNapalm: Targets keep burning: 3 damage a second for 2.5 sLong Nozzle: Flames reach 35% furtherWide Cone: Sprays a 40% wider cone
Grenade LauncherBig Blast: 40% bigger explosionsLong Lob: Throws 30% furtherShrapnel: Robots in the blast take 20% more damage for 3 s
Guided MissilesSeeker: Missiles turn 70% sharper to chase their targetBig Warhead: 40% bigger explosionQuick Launch: Fires 30% faster
Laser CannonStun Beam: Each shot stuns for 0.3 sFocus Lens: Reaches 25% furtherCool Lens: Uses 40% less battery
Tesla CoilChain Lightning: Each zap jumps to a second robot nearby for 60% damageOverload: Stuns 0.4 s longer, recharges 30% slowerQuick Charge: Zaps 30% more often
Tesla Coil Arc LanceLong Lance: Reaches 30% furtherForked Bolt: Chained bolts hit 50% harderBattery Siphon: Drains 60% more battery from targets
Singularity CrusherWide Horizon: Pulls from 25% further and a wider angleLong Pull: The pull lasts 40% longerQuick Collapse: Recharges 25% faster
Inferno Drum “Hellwheel“Heavy Drum: 50% more knockbackMolten Teeth: Hit robots take 15% more damage for 2 sQuick Teeth: Hits 20% faster
Railgun “Judgement“Long Barrel: Reaches 30% furtherKinetic Slug: 60% more knockbackQuick Capacitor: Ready to fire 25% sooner
Quake Hammer “Titanfall“Wide Quake: The shockwave reaches 30% furtherAftershock: 50% more knockbackQuick Recovery: Recharges 30% faster
Cryo Cannon “Absolute Zero“Wide Spray: Sprays a 40% wider coneLong Spray: Reaches 30% furtherFrostbite: Hits slow the target by 30% for 1.5 s
Overlord Saw-Arm “Executioner“Grinder: Hits slow the target by 30% for 1 sWide Blade: Cuts a 40% wider area in front of youQuick Teeth: Cuts 20% faster
Nanite Swarm PodBig Cloud: The swarm covers 30% more groundLong Swarm: The swarm lasts 40% longerQuick Swarm: Recharges 25% faster
Plasma Mace FlailQuick Flail: Hits the same robot 25% more oftenEfficient Core: Uses 40% less batteryShatter Head: Hit robots take 20% more damage for 2 s
EMP Mine Layer “Blackout“Quick Layer: Drops mines 30% more oftenFast Arm: Mines are live in half the timeExtra Mine: Keep 4 mines out instead of 3
Gem Store › Upgrade Packs

Upgrade Cards

Upgrade Cards permanently boost one of your parts. Each pack contains one card of its tier. The part type is random: Weapon, Chassis, Wheels, Battery or Engine, 20% each.

Bronze pack
Bronze
120 gems
+3% per step
Silver pack
Silver
300 gems
+6% per step
Gold pack
Gold
750 gems
+10% per step
Holographic pack
Holographic
1,800 gems
+15% per step
Card typeWhat it boosts
WeaponDamage
ChassisArmour
WheelsTurning and grip
BatteryBattery capacity (and recharge)
EngineTop speed
  • Parts climb one tier at a time: Standard → Bronze → Silver → Gold → Holographic.
  • Bonuses stack: +3%, then +6%, +10% and +15%, for a total of +34% at Holographic (+3% / +9% / +19% / +34%).
  • Upgraded parts show a coloured outline for their tier.
  • Duplicate cards stack, and 3 cards of the same tier and type combine into 1 card of the next tier.
  • Weapon cards only go on weapons that deal damage.
Progression

Levels & XP

Each robot levels up from 1 to 50. Higher levels unlock new parts in the Shop (shown on each part above), and Boost unlocks at level 30.

Show XP needed for every level
LevelXP to next level
1250
2350
3450
4550
5650
6750
7850
8950
91,050
101,150
111,250
121,350
131,450
141,550
151,650
161,750
171,850
181,950
192,050
202,150
212,250
222,350
232,450
242,550
252,650
262,750
272,850
282,950
293,050
303,350
313,550
323,750
333,950
344,150
354,350
364,550
374,750
384,950
395,150
405,350
415,550
425,750
435,950
446,150
456,350
466,550
476,750
486,950
497,150
50Max level
Progression

Season Road (Royale Season)

Each season lasts 28 days and has 50 levels. Every battle adds Scrap Tokens (50 for a win, 10 for a loss, nothing if you quit), and quests give more. Every 200 Scrap Tokens is one level. Each level has a Free reward for everyone and an Epic reward for Epic Pass holders (US$19.99). Season 1 started on 23 October 2026.

  • Rewards are claimed level by level, or all at once with Claim all (the level 50 Legendary always needs its own claim).
  • Any rewards you forget to claim are given to you automatically when the season ends.
  • Skip ahead with gems: +1 level for 30 gems, +5 for 150, +10 for 300.
  • After level 50, every 1,000 extra Scrap Tokens opens a Bonus Chest: 600–2,500 coins, 10–50 gems and maybe an Upgrade Module (Epic Pass: 1,200–5,000 coins, 30–100 gems and 1–2 modules).
  • Level 50 Epic reward: Legendary Weapon Roulette. You win one random Legendary weapon you don’t own yet. If you already own all ten, you get 12,000 gems instead.
  • Skins already owned are swapped for 50 gems, and an owned Turret Post for 250 coins.

Quests

Daily quests: 4 a day from the list below, the same for everyone, reset at midnight Sydney time.

Daily questScrap Tokens
Win 3 battles60
Deal 1,500 damage40
Finish 3 battles40
Wreck 5 robots50
Win a PvP battle30
Play 2 Brawl battles40
Play 1 PvP battle40

Seasonal quests: 2 new ones every 3.5 days (twice a week), and they stay until the season ends.

Seasonal questScrap Tokens
Kill 10 AI Robots in Brawl Battles300
Kill 20 PvP Players800
Complete 15 Brawl matches500
Win 5 battles in a row400
Deal 25,000 damage300
Win 15 battles400
Win 10 PvP battles300
Wreck 40 robots400

Epic Pass quests: progress counts for everyone, but only Epic Pass holders can claim. Two Epic daily quests a day (Win 4 battles, Deal 3,000 damage, Wreck 8 robots, Finish 5 battles, Play 3 Brawl battles or Win 2 PvP battles), each worth 150–280 Scrap Tokens, plus three season-long Epic quests:

Epic questScrap Tokens
Deal 1,000 damage with the Dagger1200
Deal 1,000 damage with the Axe Hammer1400
Deal 1,000 damage with the Back Saw1600

All 50 levels

Show every Season Road reward
LevelFree rewardEpic Pass reward
1100 coins1,500 coins
25 gems3 Upgrade Modules
3150 coins2,000 coins
41 Upgrade Module50 gems
5Scrap CrateSilver Chest
65 gems3 Upgrade Modules
7150 coins2,000 coins
81 Upgrade Module50 gems
9100 coins1,500 coins
10Turret Post (tower)Champion Gold skin
11150 coins2,000 coins
121 Upgrade Module50 gems
13100 coins1,500 coins
145 gems3 Upgrade Modules
15Scrap Crate250 gems
161 Upgrade Module50 gems
17100 coins1,500 coins
185 gems3 Upgrade Modules
19150 coins2,000 coins
20Silver ChestGold Chest
21100 coins1,500 coins
225 gems3 Upgrade Modules
23150 coins2,000 coins
241 Upgrade Module50 gems
25Silver ChestHazard Chrome skin
265 gems3 Upgrade Modules
27150 coins2,000 coins
281 Upgrade Module50 gems
29100 coins1,500 coins
302 Upgrade ModulesGold Chest
31150 coins2,000 coins
321 Upgrade Module50 gems
33100 coins1,500 coins
345 gems3 Upgrade Modules
35Silver ChestMythic Inferno skin
361 Upgrade Module50 gems
37100 coins1,500 coins
385 gems3 Upgrade Modules
39150 coins2,000 coins
40Gold Chest400 gems
41100 coins1,500 coins
425 gems3 Upgrade Modules
43150 coins2,000 coins
441 Upgrade Module50 gems
45Silver ChestGold Chest
465 gems3 Upgrade Modules
47150 coins2,000 coins
481 Upgrade Module50 gems
49100 coins1,500 coins
50Gold ChestLegendary Weapon Roulette
Log in every day

Daily Rewards

A 28-day login calendar. Claim one reward a day (the day changes at midnight Sydney time); the screen opens by itself when today’s reward is waiting. Missing a day costs nothing: the next reward just waits for you. After Day 28 a new cycle starts.

  • The Free row is for everyone. The Additional Rewards row costs US$9.99 per 28-day cycle; buying part-way through gives you the extra rewards for the days you already reached.
  • Day 28: Super Weapon Roulette wins a random super weapon you don’t own yet (Land Mines, Grenade Launcher, Laser Cannon, Mini Robot, Mini-Gun, Guided Missiles or The Claw). Additional Rewards adds a second spin. If you own every super weapon you get 1,500 gems instead.
DayFreeAdditional Rewards
1100 coins500 coins
250 XP10 gems
35 gems150 XP
41 Upgrade Module2 Upgrade Modules
5150 coins750 coins
675 XP15 gems
7Scrap CrateSilver Chest
8200 coins1,000 coins
910 gems250 XP
10100 XP20 gems
111 Upgrade Module3 Upgrade Modules
12300 coins1,250 coins
1315 gems30 gems
14Silver ChestGold Chest
15400 coins1,500 coins
16150 XP400 XP
172 Upgrade Modules40 gems
1820 gems4 Upgrade Modules
19500 coins2,000 coins
20200 XP500 XP
21Silver ChestGold Chest
22750 coins2,500 coins
2325 gems60 gems
243 Upgrade Modules5 Upgrade Modules
25300 XP750 XP
261,000 coins3,000 coins
2740 gems100 gems
28Super Weapon RouletteBonus Super Weapon spin
Card Collection

Battle Cards

Winning an online PVP or Brawl battle has a 50% chance to drop a Battle Card, up to 8 cards a day. Losses never drop cards.

  • Card tiers: Bronze 50%, Silver 30%, Gold 14%, Purple Holo 6%.
  • Each tier has a set of 4 cards: #1 Wheels, #2 Chassis, #3 Weapons, #4 Engine & Battery. You only ever get a card you’re missing, so no duplicates.
  • The sets are themed on four robots: SCRAPJAW (Bronze), STEELSTORM (Silver), GOLDHAMMER (Gold) and VOID TITAN (Purple Holo).
  • Collect all 4 cards of a tier and they fuse into a sealed Reward Pack of that tier, and a new set starts. Open packs from Packs waiting (up to 60 are kept).
Reward PackCoinsGemsScrap TokensUpgrade ModulesExtra
Bronze600–900–120–180120% chance: +5 gems
Silver1,500–2,20010–20250–350215% chance: Scrap Crate
Gold3,500–5,00035–60450–600320% chance: Silver Chest
Purple Holo8,000–12,000100–150900–1,2005Always a Gold Chest, plus a 10% chance of a Bonus Chest
Trophy Cabinet

Achievements

Every achievement has Bronze, Silver and Gold tiers worth 25, 50 and 100 Achievement Points. Each tier pays its reward as soon as you reach it, and your medals show on your profile. Rewards are listed Bronze / Silver / Gold.

AchievementGoalBronze / Silver / GoldRewardsGroup
Arena VeteranWin N battles10 / 50 / 200300 coins / 25 gems / Silver ChestBattle
Battle HardenedPlay N battles25 / 100 / 500200 coins / 2 modules / 60 gemsBattle
Brawl BossWin N Brawls5 / 25 / 100400 coins / 30 gems / Gold ChestBattle
DuelistWin N 1v1 battles5 / 25 / 100400 coins / 30 gems / Gold ChestBattle
Wrecking CrewKnock out N robots25 / 150 / 500300 coins / 3 modules / 80 gemsBattle
Heavy HitterDeal N damage10,000 / 100,000 / 500,000500 coins / 40 gems / Gold ChestBattle
On a RollWin N battles in a row3 / 5 / 10300 coins / 30 gems / 100 gemsBattle
Speed DemonWin a battle in N seconds or less60 / 45 / 30300 coins / 2 modules / 60 gemsBattle
TinkererUpgrade weapons N times1 / 5 / 15300 coins / 2 modules / 50 gemsGarage
Master MechanicFully upgrade N weapons1 / 3 / 620 gems / Silver Chest / Gold ChestGarage
Parts HoarderOwn N parts and weapons15 / 30 / 50500 coins / 30 gems / 100 gemsGarage
Body ShopOwn N chassis2 / 3 / all400 coins / 25 gems / Silver ChestGarage
Wheel DealOwn N sets of wheels2 / 3 / all400 coins / 25 gems / Silver ChestGarage
Engine RoomOwn N engines2 / 3 / all400 coins / 25 gems / Silver ChestGarage
Power PlantOwn N power cells2 / 3 / all400 coins / 25 gems / Silver ChestGarage
ArsenalOwn N weapons8 / 15 / 22Scrap Crate / Silver Chest / 150 gemsCollector
Super CollectorOwn N super weapons1 / 4 / 750 / 100 / 250 gemsCollector
Card SharkComplete N card sets1 / 3 / 8Silver Chest / 100 gems / Gold ChestCollector
Show-OffOwn N cosmetics1 / 5 / 12500 coins / 50 gems / 150 gemsCollector
Paint ShopUnlock N paint jobs1 / 3 / 6300 coins / 30 gems / 80 gemsCollector
Online WarriorWin N online battles1 / 25 / 100300 coins / 50 gems / Gold ChestSocial (online)
Good SportPlay N online battles10 / 50 / 200300 coins / 3 modules / 100 gemsSocial (online)
Level UpReach level N10 / 25 / 50500 coins / 50 gems / 250 gemsSeason & events
Road WarriorReach Season level N10 / 25 / 50500 coins / 60 gems / Gold ChestSeason & events
Daily GrinderClaim N daily rewards7 / 28 / 84400 coins / 50 gems / 150 gemsSeason & events
Weekend WarriorFinish N Weekend Events1 / 5 / 10100 gems / Gold Chest / 300 gemsSeason & events
Point ScorerEarn N Event Points500 / 3,000 / 10,000500 coins / 50 gems / 150 gemsSeason & events
Pack OpenerOpen N Upgrade Packs1 / 10 / 50300 coins / 30 gems / Gold ChestUpgrade (Upgrade Cards)
Bronze AgeOpen N Bronze Upgrade Packs3 / 15 / 50300 coins / 2 modules / 60 gemsUpgrade (Upgrade Cards)
Silver LiningOpen N Silver Upgrade Packs2 / 10 / 30400 coins / 30 gems / Silver ChestUpgrade (Upgrade Cards)
Gold RushOpen N Gold Upgrade Packs1 / 5 / 20500 coins / 50 gems / Gold ChestUpgrade (Upgrade Cards)
Holo HunterOpen N Holographic Upgrade Packs1 / 3 / 1050 gems / Gold Chest / 250 gemsUpgrade (Upgrade Cards)
Card FitterApply N Upgrade Cards1 / 10 / 40300 coins / 3 modules / 100 gemsUpgrade (Upgrade Cards)
Card CombinerCombine Upgrade Cards N times1 / 5 / 20400 coins / 40 gems / Gold ChestUpgrade (Upgrade Cards)
Tiered UpGet N parts to Bronze or better1 / 5 / 15300 coins / 30 gems / 100 gemsUpgrade (Upgrade Cards)
Silver ServiceGet N parts to Silver or better1 / 3 / 10400 coins / Silver Chest / 120 gemsUpgrade (Upgrade Cards)
Golden TouchGet N parts to Gold or better1 / 3 / 840 gems / Gold Chest / 200 gemsUpgrade (Upgrade Cards)
Holographic HeroGet N parts to Holographic1 / 3 / 6100 / 200 / 400 gemsUpgrade (Upgrade Cards)
WeaponsmithUpgrade N weapons with cards1 / 4 / 10300 coins / 3 modules / Gold ChestUpgrade (Upgrade Cards)
Armour PlatingUpgrade N chassis with cards1 / 3 / 5300 coins / 40 gems / Gold ChestUpgrade (Upgrade Cards)
Grip MasterUpgrade N sets of wheels with cards1 / 3 / 5300 coins / 40 gems / Gold ChestUpgrade (Upgrade Cards)
Charged UpUpgrade N power cells with cards1 / 2 / 4300 coins / 40 gems / Gold ChestUpgrade (Upgrade Cards)
Engine TunerUpgrade N engines with cards1 / 2 / 4300 coins / 40 gems / Gold ChestUpgrade (Upgrade Cards)
All-RounderUpgrade parts in N different categories2 / 4 / 5500 coins / 60 gems / 200 gemsUpgrade (Upgrade Cards)
Tier TycoonReach N tier levels across all your parts10 / 30 / 801,000 coins / Gold Chest / 300 gemsUpgrade (Upgrade Cards)
Card StashHold N Upgrade Cards at once5 / 15 / 40300 coins / 30 gems / Silver ChestUpgrade (Upgrade Cards)

Achievement Points prizes

PointsPrize
2501,000 coins
5003 Upgrade Modules
1,000Silver Chest
1,50050 gems
2,500Gold Chest
3,500100 gems
5,000250 gems
What’s inside

Chests

ChestContents
Scrap Crate400 coins + 1 Upgrade Module
Silver Chest1,000 coins + 15 gems + 2 Upgrade Modules
Gold Chest3,000 coins + 60 gems + 3 Upgrade Modules
Bonus Chest600–2,500 coins, 10–50 gems and a 50% chance of 1 Upgrade Module
Real-money purchases

Store & prices

All real-money prices in the game are in US dollars (your App Store or Google Play account shows the price in your own currency).

Gem packs

PackGemsPrice
Handful of Gems100 gemsUS$1.49
Bag of Gems550 gems (includes 50 bonus)US$7.49
Sack of Gems1,200 gems (includes 200 bonus)US$14.99Most popular
Chest of Gems2,600 gems (includes 600 bonus)US$29.99
Vault of Gems7,000 gems (includes 2,000 bonus)US$74.99Best value

Coin packs

PackCoinsPrice
Handful of Coins600 coinsUS$1.49
Bag of Coins3,300 coins (includes 300 bonus)US$7.49
Sack of Coins7,200 coins (includes 1,200 bonus)US$14.99Most popular
Chest of Coins15,600 coins (includes 3,600 bonus)US$29.99
Vault of Coins42,000 coins (includes 12,000 bonus)US$74.99Best value

Passes

PassPriceWhat you get
Epic PassUS$19.99 per seasonUnlocks the Epic row of the Season Road (bigger rewards, skins and the Legendary Weapon Roulette at level 50), Epic quests and bigger Bonus Chests. See Season Road.
Additional RewardsUS$9.99 per 28-day cycleUnlocks the second row of Daily Rewards, including a bonus spin on Day 28. Buying late gives you the rewards for the days you already reached. See Daily Rewards.

Free Reward (iPhone app)

A Free Reward button on Home lets you watch up to 5 video ads a day (resets at midnight Sydney time). Each full ad opens a Mystery Crate, and the 5th ad of the day is always a Silver Chest. Ads never play on their own and never during battles.

Mystery Crate rewardChance
Scrap Crate25%
250 coins30%
10 gems20%
2 Upgrade Modules10%
Silver Chest5%
Double XP for 30 minutes5%
Double Coins for 30 minutes5%
Gem Store › Cosmetics

Cosmetics

Cosmetics change how your robot looks and sounds. They never change stats. Equip owned cosmetics in the Garage’s Cosmetics tab, or try one on in Training before you buy. Every day at midnight (Sydney time) 1–2 items in each category go on sale for 20–30% off; deals are marked with a red % badge.

ItemTypeRarityDescriptionPrice
Flame JobDecalRareHot-rod flames licking back from the nose.1,000 gems
Shark BiteDecalEpicFighter-plane shark mouth and eyes.3,500 gems
ThunderstrikeDecalRareTwin lightning bolts in yellow and volt blue.1,000 gems
Grid RunnerDecalCommonRace-day checker bands.500 gems
Tiger ClawDecalEpicClaw rips with glowing metal underneath.3,500 gems
Gold RampageDecalLegendaryFull gold-leaf deck with the RR crest.5,000 gems
Neon PulseWheel trailRareGlowing volt-blue light trails.2,000 gems
InfernoWheel trailEpicBurning tracks, flames and embers.3,500 gems
Toxic OozeWheel trailRareBubbling green slime trails.2,000 gems
Rainbow DriftWheel trailEpicColour-shifting ribbons and sparkles.3,500 gems
Gold RushWheel trailLegendaryGold ribbons and star glints.5,000 gems
BurnoutWheel trailCommonThick tyre smoke and rubber marks.1,000 gems
Classic HonkHornCommonA cheeky double honk.250 gems
Air HornHornRareStadium air horn blast.1,000 gems
Ship FoghornHornRareDeep, rumbling ship horn.1,000 gems
Sad TromboneHornEpicWah-wah-wah-waaah.1,500 gems
8-Bit FanfareHornEpicRetro arcade victory jingle.1,500 gems
Monster RoarHornLegendaryA metal-shredding monster roar.2,500 gems
Scrap StormWheel trailEpicWeekend Event reward: a storm of orange sparks and flying scrap.Weekend Event reward only
JackpotWheel trailEpicWeekend Event reward: a gold ribbon full of blue sparkles.Weekend Event reward only
Frenzy BoltWheel trailEpicWeekend Event reward: crackling purple lightning.Weekend Event reward only

Name Plate

A licence plate on the back of your robot that other players see online. One purchase of 1,500 gems unlocks it for every robot on your account. Each robot keeps its own plate: 1–6 characters (A–Z, 0–9 and ! ? # - + . & @), with a plate colour and a text colour from 10 colours (Hazard, Bone, Coal, Red, Rust, Blue, Teal, Violet, Steel, Gold). A word filter blocks rude plates.

Every weekend

Weekend Events

A Weekend Event runs every weekend from Friday 6:00 pm to Monday 6:00 am, Sydney time. Three events take turns.

Scrap Rush

Scrap Rush

Power-ups drop twice as often, and every power-up you pick up gives Event Points.

Event reward: Scrap Storm trail
Double Coins Weekend

Double Coins Weekend

Every coin reward from battles is doubled.

Event reward: Jackpot trail
Super Weapon Frenzy

Super Weapon Frenzy

Every robot gets a random super weapon for the battle (you don’t keep it).

Event reward: Frenzy Bolt trail

Event Points: +10 for playing a battle, +40 for a win, +15 per KO, and in Scrap Rush +5 per power-up picked up (up to 20 per battle). Quitting doesn’t count.

Event Road

Event PointsReward
1001,000 coins
2003 Upgrade Modules
35040 gems
500Silver Chest
650The event’s wheel trail (100 gems if you already own it)
800Gold Chest
1,000100 gems

Event leaderboard

The top 100 players by Event Points get prizes by Mail after the event.

PlacePrize
1st–3rd500 gems + Gold Chest
4th–10th200 gems + Silver Chest
11th–100th50 gems + Scrap Crate
Tournaments

Weekend Cups

Knockout tournaments every weekend, open from the Cups button on Home. Up to 64 robots per cup, every round is best of 3, and all matches are played in The Scrapyard. Times are Sydney time.

CupEntryLevelsHouse bonus
Rookie CupFree1–10200 gems
Bronze Cup50 gems5+–
Silver Cup200 gems15+–
Gold Cup500 gems25+2,250 gems
  • Registration closes Saturday 9:30 am and the bracket is drawn.
  • Rounds are played Saturday at 10:00, 11:00 and 12:00 and Sunday at 10:00 and 11:00, with the Final on Sunday at 12:00.
  • Each match has a 10-minute check-in; a no-show loses.
  • The prize pool is every entry fee plus the house bonus: 45% to the champion, 25% to the runner-up, 10% to each semi-finalist and 2.5% to each quarter-finalist. Prizes arrive by Mail.
  • The champion gets a Champion badge on their name plate for a week.
  • If fewer than 4 robots enter, the cup is cancelled and entry gems are refunded by Mail.
  • Anyone can spectate cup matches.
Top 10

Weekly Leaderboards

Five leaderboards run every week, from Monday 12:00 am to the next Monday 12:00 am (Sydney time): Most Wins, Most Wrecked Bots, Most Damage, Quickest PvP Kill and Longest Win Streak. The top 3 on every board win gems: 1st 1,000, 2nd 600, 3rd 200.

  • Ties go to whoever got there first.
  • Quickest PvP Kill only counts online PvP battles.
  • A loss or a quit ends your current win streak. Training never counts.
Team up

Crews

Crews are teams of players with a shared name, tag, crest, chat and weekly goals. Your crew tag shows on your name plate in battle.

  • Start a crew for 15,000 coins. Choose a name (3–20 characters), a unique 3–4 character tag, a crest (shield, hex, disc or star with a saw, bolt, skull, crown or gear emblem and colours) and an optional motto.
  • The leader sets who can join: Open, Ask (request to join) or Invite only, plus a minimum level. Joining is free and you can be in one crew at a time.
  • Crews hold 20 members at crew level 1, +2 per crew level, up to 30. Crew XP comes from completing weekly goals (300 XP each).
  • Roles: leader, officers and members. Leaders and officers handle requests, invites, removals, pinned messages and muting. Only the leader edits the crew and changes roles.
  • Crew chat supports text, quick chat and Kill Cam clips.

Weekly crew goals

Five goals each week. Targets grow with the size of the crew, and every member gets the reward (by Mail) when a goal is done.

GoalTarget per memberReward (each member)
Wreck robots together25Silver Chest
Win PvP battles625 gems
Win Brawls41,500 coins
Deal damage4,0003 Upgrade Modules
Play battles15Scrap Crate

Crew League

Every week crews compete for crew points: PvP win 10, Brawl win 8, +2 per KO, Last Robot Standing 1st 30 / 2nd 15, Weekend Cup match win 25, completed goal 150. There are 5 leagues (Bronze, Silver, Gold, Platinum, Champion) in groups of up to 50 crews. Each Monday the top 3 crews move up and the bottom 3 move down.

LeagueReward for every member of a crew that scored
BronzeScrap Crate
SilverSilver Chest
GoldSilver Chest + 120 gems (1st), 60 (top 10), 25 (top 25)
PlatinumGold Chest + 200 gems (1st), 100 (top 10), 40 (top 25)
ChampionGold Chest + 300 gems
Social

Friends, Spectate, Kill Cam & more

Friends Hub

Add friends by robot name or Game ID (both players must agree). See who’s online, then Challenge 1v1, Invite to Brawl or watch their battle. Up to 200 friends.

Spectate

Watch a friend’s or crew-mate’s live battle with a 2-second delay and send reactions (👍 🔥 😂 😮 💥 👏). Weekend Cup matches are open to everyone. You can turn off “Let friends & crew watch me” in Settings.

Kill Cam & clips

When you’re wrecked, a replay shows the last few seconds from your attacker’s camera, slowing down into the final hit, with who wrecked you, the weapon and perk they used and how much armour they had left. Save or share clips (trim 2–15 seconds, slow-mo, HD) from My Clips in the Home menu, or post them in Crew chat. Turn it off in Settings › Battle.

Quick Chat

A chat tab in battle with preset phrases and emoji (Good luck!, GG, Nice hit!, Rematch? and more). Messages appear over your robot. Limit: one every 3 seconds, 3 in 10 seconds.

Mail

Gifts, news, event prizes and fixes from the Robot Royale team. Gifts must be claimed within 30 days. Up to 100 messages.

Profile & Game ID

Every account has a permanent 8-digit Game ID. Keep it safe: support uses it to find your account, and friends can add you with it. Your profile shows your level, record, win rate, robots, weapons and badges.