Everything in the game, explained: every part and weapon with its stats and price, the battle modes and arenas, upgrades, the Season Road, Daily Rewards, Crews, events and more.
Robot Royale is an online robot combat game. You build a fighting robot from parts (chassis, wheels, engine, battery, tower and weapons), then drive it into the arena against real players. Win battles to earn XP, coins and gems, level up, unlock better parts and climb the Season Road.
Every new player starts with a free Scout chassis, Street Rubber wheels, a Small Engine, a Small Cell battery and a Dagger on the front and back. Starter parts are free and can’t be sold.
Finish the tutorial to unlock Home and the Battle Lobby and get a one-time gift of 500 coins, 50 gems and 1 Upgrade Module. If you skip it, you can play it later from Settings › Play tutorial and still get the gift once.
| Action | Touch | Keyboard |
|---|---|---|
| Drive / steer | Joystick: push up to drive, left or right to steer | Arrow keys |
| Front weapon | Attack button | C |
| Back weapon | Back button | Z |
| Top gun (tower weapon) | Top button (only with a tower and top weapon) | X |
| Boost | Boost button (from level 30) | Shift |
| Freight lift (The Warehouse) | Lift button | Space |
| Pause / forfeit | Menu button | Esc |
Everything runs on your battery. Driving drains it (faster at full throttle and with bigger engines) and every weapon use costs energy too. If the battery hits zero your robot can’t drive or attack. The Fusion Core recharges while you fight.
Unlocks at level 30. Gives 1.6× speed for 1.2 seconds, then needs 6 seconds to recharge. It costs battery.
Open the Battle Lobby to pick one of three battles, or practise in Training.

Fight a player near your level, one on one. Tap Find match and you’re matched with an opponent. The arena is picked at random.
| Place | XP | Coins |
|---|---|---|
| 1st | 160 | 140 |
| 2nd | 60 | 40 |

Four robots. No teams. Last one standing wins. The arena is picked at random.
| Place | XP | Coins |
|---|---|---|
| 1st | 160 | 140 |
| 2nd | 100 | 70 |
| 3rd | 70 | 45 |
| 4th | 45 | 30 |

Eight robots on The Drop Zone, a 6 × 6 floor of steel tiles over a deep shaft with a glowing furnace at the bottom. The floor falls away. Be the last one on it.
| Place | XP | Coins | Gems |
|---|---|---|---|
| 1st | 180 | 260 | 40 |
| 2nd | 120 | 160 | – |
| 3rd | 90 | 110 | – |
| 4th | 60 | 70 | – |
| 5th | 60 | 70 | – |
| 6th | 40 | 40 | – |
| 7th | 40 | 40 | – |
| 8th | 40 | 40 | – |

Practise in any arena you choose (or a random one). No opponents and no time limit. Battery and ammo refill constantly, armour is restored if it runs out, and falling into a pit sends you back to the start. Power-up crates drop every 10 seconds. Training gives no rewards.
From the Friends Hub you can Challenge 1v1 or Invite to Brawl. Your friend has 30 seconds to accept. The arena is picked at random.
PVP, Brawl and friend challenges are played in a random arena from The Foundry, The Scrapyard, The Grinder, The Warehouse and The Container Ship. In Training you choose.

3 pits, 2 saw blades, 4 flame jets and 4 hammers.

2 pits, a conveyor belt running the full length of the arena, 2 saw blades, 4 flame jets and 2 hammers. Weekend Cups are played here.

No pits. 2 rail saws that slide back and forth, 3 shock pads and 4 hammers.

A ground floor plus an L-shaped mezzanine, 3 drivable ramps and a freight lift (Lift button). Conveyor, a high-voltage shock plate and an overhead crane drop. Delivery truck, pallet racking, forklift and barriers to fight around.

Fight on the deck of a container ship docked at a wharf. An open hatch you can fall through, a crane that drops a container, container stacks, a container maze at the stern, two drive-through containers and mooring winches.

A 6 × 6 floor of steel tiles that crumbles into a furnace shaft, with lava splashes. No traps.
| Trap | What it does | Timing |
|---|---|---|
| Saw blade | Damages robots touching it and shoves them about | Rises for 1.5 s every 4.4 s, with a short warning |
| Rail saw (The Grinder) | Damages and pushes robots away | Always moving |
| Flame jet | Burns robots standing in it | On for 1.4 s every 5.2 s, with a short warning |
| Shock pad / shock plate | Damages, drains battery and slows robots | On for 1.4 s every 4.6 s, with a short warning |
| Hammer | Heavy slam that stuns for 0.7 s and knocks robots back | Slams every 5.5 s after a 0.9 s warning |
| Crane drop (Warehouse, Container Ship) | Huge hit, 0.9 s stun and big knockback | Every 24 s, about 3 s of warning |
| Conveyor | Carries robots along | Always on |
| Pit / open hatch | Falling in wrecks your robot | – |
Supply crates parachute into the arena during battles. Drive over one to grab it. The first crate drops about 25 seconds in, then one every 25–35 seconds (every 10 seconds in Training). Each crate is announced 3 seconds early with a beam and a landing ring, and an arrow points to crates that are off screen.
| Power-up | Colour | Effect |
|---|---|---|
| Shield | Blue | Absorbs the next 60 damage or lasts 6 seconds, whichever comes first |
| Double Damage | Red | 2× damage for 8 seconds |
| Repair | Yellow | Restores 25% of your maximum armour |
Your robot has eight slots. Buy parts in the Shop with coins (super and Legendary weapons cost gems), then fit them in the Garage. Each part unlocks at a player level. You can sell parts you no longer need for 40% of their price (starter parts and Legendary weapons can’t be sold).
| Slot | What it does |
|---|---|
| Chassis | The body. Sets your armour, base speed and size. |
| Wheels | Top speed, turning and grip. |
| Engine | Power and top speed, and how fast you use battery. |
| Power (battery) | How much energy you have for driving and weapons. |
| Front weapon | Fired with the Attack button. |
| Back weapon | Fired with the Back button. Some weapons fit front or back. |
| Tower | Needed for a top gun. Aims it at the nearest robot. |
| Top gun | Fired with the Top button. Needs a tower. |
The chassis sets your armour, speed and size. Heavier frames are harder to push around.

Light and nimble. Thin armour.

Balanced armour and weight.

Fastest frame in the game. Easy to knock around.

Thick plate. Very hard to push.

Wide plough body. Shoves anything into traps.
Wheels change your top speed, turning and grip (how hard you push and how much you slide).

Reliable grip and turning.

Higher top speed, slides in corners.

Slower, but grips and shoves hard.

Spins on the spot. Fastest turning.

Highest top speed. Wide turning circle.
Bigger engines are faster but use more energy. Deluxe engines are tuned to save battery.

Basic electric drive motor. Gets you moving.

Tuned small motor. A little faster and easier on the battery.

Tuned medium motor. Strong speed with low energy use.

The fastest drive in the game, tuned to save energy.
Your battery is the energy for driving and weapons. Legendary weapons need a big battery.

Roughly 65 s of flat-out driving.

Roughly 100 s of flat-out driving.

Lasts a full match. Adds weight.

Recharges while you fight. Light.
A tower carries a top gun and turns it towards the nearest robot. Faster turret speed means faster aiming.

Light swivel post that aims a top weapon at the nearest bot.

Tall, fast-tracking mast. Fires over other bots.

Heavy armoured turret. Adds armour but slower to aim.
Weapons are bought with coins in the Shop once you reach their level. Each one shows where it fits: front, back, front or back, or on a tower (top guns need a tower). Damage shown is the base damage before Upgrade Cards, perks and hit direction. Weapons with charges have a limited number of shots per match; the rest are unlimited and only use battery.

A sharp twin-blade dagger. Fit it on the front or the back. On the front, press Attack to stab; on either side it also cuts anything that rams into it.

Quick hits that bounce bots away.

Lifts bots off their wheels so they can't grip. Push them into traps.

Slow overhead strike. Huge damage. Hold to keep swinging.

Launches the target and stuns it.

Hold to grind. Constant damage.

Massive single hits that send bots flying.

Heavy angled plow. Blocks blades, hammers, discs and spears on this side and bounces razor discs back. Fire, Tesla zaps and claws still get through.

Hold Back to grind bots behind you.

Heavy hammer that swings behind you.

Mounts on the tower. Hold the Top button to switch your view behind you and spot anyone chasing you. Unlimited use, no ammo.

Zaps and stuns bots behind you.

Zaps the nearest bot in any direction and stuns it.

Fires heavy spear rivets straight at the bot in front of you. 5 spears per fight. Hold to keep firing.

Tower-mounted flamethrower. Hold Top to hose fire wherever the turret points.

Press Top to turn invisible for 5 seconds. Opponents lose track of you and can't see you in the arena. Attacking reveals you. 14 s recharge.

Fires spinning green razor discs forward that bounce off walls. 20 discs per fight. Hold to keep firing.
Super weapons are bought with gems and can be used at any level. They sell for 40% of their gem price. You can also win one from the Day 28 Super Weapon Roulette in Daily Rewards.

Drop flashing red mines behind you as you drive. They arm after a moment and blow up when an enemy rolls over them. 20 per fight.

Lobs a grenade onto the green aim circle in front of you. Every enemy inside the circle takes the blast. 4 per fight.

Fires a blue energy beam that hits enemies from far across the arena. 20 shots per fight.

Launches a little kamikaze robot that races at the nearest enemy and explodes on impact for 75 damage. 3 per fight.

Hold to spray a stream of bullets. 200 rounds per fight.

Fires a homing missile at the bot you are lined up with. It chases them even if they move. 4 per fight.

Hold the button to grab a bot and carry it. The claw lets go by itself after 4 seconds, or when you release the button, then takes 3 seconds to recharge.
Ten Legendary weapons, each 12,000 gems. They’re only sold in the Gem Store, need no level, need a big battery, and can’t be sold. You can also win one with the Legendary Weapon Roulette at level 50 of the Epic Pass Season Road (a random one you don’t own yet).

Charges for a moment, then throws lightning at the nearest bot in front that jumps to 2 more nearby bots. Every hit also drains their battery (Street Rubber wheels halve it). Needs a 110+ battery.

Opens a gravity field that pulls bots in front towards you for 1.5 s, then slams its claws shut. Boost or drive straight away to escape. Needs a 130+ battery.

Hold to spin a molten drum: every hit sets the target burning and the floor scorches behind you. Overheats after 6 s of spinning. Needs a 110+ battery.

Hold to charge, release to fire a long-range beam that knocks the target back. Full charge (1.2 s) hits hardest. 6 shots per fight. Needs a 130+ battery.

Slams the floor and sends out a shockwave that launches nearby bots and stuns their weapons for 1 s. Long cooldown, and you stand still during the slam. Needs a 130+ battery.

Hold to spray a freezing stream that slows wheels and weapons. Five stacks freeze the target for 1 s, and frozen bots take double damage. 12 s coolant tank that refills. Needs a 110+ battery.

A long twin-blade saw arm. Weaker than most saws against healthy bots, but deals 2.2× damage to bots below 25 % armour. Needs a 110+ battery.

Releases a nanite cloud behind you for 5 s. Enemies inside take damage and lose armour (+20 % damage taken); drive back through it to repair up to 20. Needs a 110+ battery.

Hold Back to swing a plasma mace around your rear. The faster you turn, the harder it hits (up to 2.5×). It can’t reach the front. Needs a 110+ battery.

Lobs EMP mines behind you (3 at a time; a 4th replaces the oldest). A triggered mine disables weapons and boost for 2 s. Mines flash faintly. Needs a 110+ battery.
Any weapon that deals damage can be upgraded three times with Upgrade Modules: 5 modules for level 1, 10 for level 2 and 15 for level 3 (30 in total). Each level unlocks a perk, and you choose which unlocked perk is active. Weapons that use ammo also get +25% of their base ammo (at least +1) per level. Upgrading doesn’t raise damage on its own; Upgrade Cards do that.
| Weapon | Level 1 perk | Level 2 perk | Level 3 perk |
|---|---|---|---|
| Dagger | Serrated Edge: Hit robots take 15% more damage for 2 s | Quick Jab: Spikes hit 25% more often | Barbed Tips: Hits slow the target by 25% for 1 s |
| Drum Spinner | Heavy Drum: 60% more knockback | Sparking Teeth: Hits set the target on fire: 3 damage a second for 2 s | Quick Spin-up: Hits 25% faster |
| Lifter Forks | High Lift: Lifted robots stay up 60% longer | Hydraulic Ram: 80% more knockback | Topple: Every lift also stuns for 0.5 s |
| Axe Hammer / Tail Hammer | Concussion: Every hit stuns the target for 0.6 s | Quick Swing: Swings 25% faster | Armour Crack: Hit robots take 20% more damage from everything for 3 s |
| Pneumatic Flipper | Big Air: Flips robots 40% further | Rapid Reload: Flips 30% more often | Long Stun: Flipped robots stay stunned 0.6 s longer |
| The Claw | Long Reach: Grabs from 50% further away | Battery Leech: Drains the held robot's battery while you crush it | Crusher Jaws: 40% more crush damage, uses 40% more battery |
| Buzz Saw / Back Saw | Grinder: Hits slow the target by 30% for 1 s | Hot Blade: Hits set the target on fire: 4 damage a second for 2 s | Wide Blade: Cuts a 40% wider area in front of you |
| Vertical Disc | Uppercut: Hits throw robots up and stun them for 0.3 s | Momentum: 50% more knockback | Quick Spin: Hits 25% faster |
| Razor Discs | Ricochet: Discs bounce off walls 2 more times | Serrated Discs: Hit robots take 15% more damage for 2 s | Fast Discs: Discs fly 40% faster and further |
| Spear Rivets | Piercing: Spears go through the first robot and can hit another | Harpoon: Hits slow the target by 40% for 1.5 s | Rapid Loader: Fires 40% faster |
| Mini-Gun | Incendiary Rounds: Bullets set the target on fire: 2 damage a second for 1.5 s | Long Barrel: Bullets reach 50% further | Cool Barrel: Uses 40% less battery |
| Mini Robot | Big Bang: 50% bigger explosion | Turbo Bot: Races 50% faster and turns sharper | Shock Bot: Robots caught in the blast are stunned for 0.8 s |
| Shock Prod | Long Shock: Stuns 0.5 s longer | Battery Drain: Each zap drains 14 battery from the target | Quick Charge: Zaps 35% more often |
| Land Mines | Big Blast: 40% bigger explosions | Quick Arm: Mines are live almost straight away | Sticky Mines: Robots caught in the blast are slowed by 50% for 2 s |
| Flamethrower | Napalm: Targets keep burning: 3 damage a second for 2.5 s | Long Nozzle: Flames reach 35% further | Wide Cone: Sprays a 40% wider cone |
| Grenade Launcher | Big Blast: 40% bigger explosions | Long Lob: Throws 30% further | Shrapnel: Robots in the blast take 20% more damage for 3 s |
| Guided Missiles | Seeker: Missiles turn 70% sharper to chase their target | Big Warhead: 40% bigger explosion | Quick Launch: Fires 30% faster |
| Laser Cannon | Stun Beam: Each shot stuns for 0.3 s | Focus Lens: Reaches 25% further | Cool Lens: Uses 40% less battery |
| Tesla Coil | Chain Lightning: Each zap jumps to a second robot nearby for 60% damage | Overload: Stuns 0.4 s longer, recharges 30% slower | Quick Charge: Zaps 30% more often |
| Tesla Coil Arc Lance | Long Lance: Reaches 30% further | Forked Bolt: Chained bolts hit 50% harder | Battery Siphon: Drains 60% more battery from targets |
| Singularity Crusher | Wide Horizon: Pulls from 25% further and a wider angle | Long Pull: The pull lasts 40% longer | Quick Collapse: Recharges 25% faster |
| Inferno Drum “Hellwheel“ | Heavy Drum: 50% more knockback | Molten Teeth: Hit robots take 15% more damage for 2 s | Quick Teeth: Hits 20% faster |
| Railgun “Judgement“ | Long Barrel: Reaches 30% further | Kinetic Slug: 60% more knockback | Quick Capacitor: Ready to fire 25% sooner |
| Quake Hammer “Titanfall“ | Wide Quake: The shockwave reaches 30% further | Aftershock: 50% more knockback | Quick Recovery: Recharges 30% faster |
| Cryo Cannon “Absolute Zero“ | Wide Spray: Sprays a 40% wider cone | Long Spray: Reaches 30% further | Frostbite: Hits slow the target by 30% for 1.5 s |
| Overlord Saw-Arm “Executioner“ | Grinder: Hits slow the target by 30% for 1 s | Wide Blade: Cuts a 40% wider area in front of you | Quick Teeth: Cuts 20% faster |
| Nanite Swarm Pod | Big Cloud: The swarm covers 30% more ground | Long Swarm: The swarm lasts 40% longer | Quick Swarm: Recharges 25% faster |
| Plasma Mace Flail | Quick Flail: Hits the same robot 25% more often | Efficient Core: Uses 40% less battery | Shatter Head: Hit robots take 20% more damage for 2 s |
| EMP Mine Layer “Blackout“ | Quick Layer: Drops mines 30% more often | Fast Arm: Mines are live in half the time | Extra Mine: Keep 4 mines out instead of 3 |
Upgrade Cards permanently boost one of your parts. Each pack contains one card of its tier. The part type is random: Weapon, Chassis, Wheels, Battery or Engine, 20% each.




| Card type | What it boosts |
|---|---|
| Weapon | Damage |
| Chassis | Armour |
| Wheels | Turning and grip |
| Battery | Battery capacity (and recharge) |
| Engine | Top speed |
Each robot levels up from 1 to 50. Higher levels unlock new parts in the Shop (shown on each part above), and Boost unlocks at level 30.
| Level | XP to next level |
|---|---|
| 1 | 250 |
| 2 | 350 |
| 3 | 450 |
| 4 | 550 |
| 5 | 650 |
| 6 | 750 |
| 7 | 850 |
| 8 | 950 |
| 9 | 1,050 |
| 10 | 1,150 |
| 11 | 1,250 |
| 12 | 1,350 |
| 13 | 1,450 |
| 14 | 1,550 |
| 15 | 1,650 |
| 16 | 1,750 |
| 17 | 1,850 |
| 18 | 1,950 |
| 19 | 2,050 |
| 20 | 2,150 |
| 21 | 2,250 |
| 22 | 2,350 |
| 23 | 2,450 |
| 24 | 2,550 |
| 25 | 2,650 |
| 26 | 2,750 |
| 27 | 2,850 |
| 28 | 2,950 |
| 29 | 3,050 |
| 30 | 3,350 |
| 31 | 3,550 |
| 32 | 3,750 |
| 33 | 3,950 |
| 34 | 4,150 |
| 35 | 4,350 |
| 36 | 4,550 |
| 37 | 4,750 |
| 38 | 4,950 |
| 39 | 5,150 |
| 40 | 5,350 |
| 41 | 5,550 |
| 42 | 5,750 |
| 43 | 5,950 |
| 44 | 6,150 |
| 45 | 6,350 |
| 46 | 6,550 |
| 47 | 6,750 |
| 48 | 6,950 |
| 49 | 7,150 |
| 50 | Max level |
Each season lasts 28 days and has 50 levels. Every battle adds Scrap Tokens (50 for a win, 10 for a loss, nothing if you quit), and quests give more. Every 200 Scrap Tokens is one level. Each level has a Free reward for everyone and an Epic reward for Epic Pass holders (US$19.99). Season 1 started on 23 October 2026.
Daily quests: 4 a day from the list below, the same for everyone, reset at midnight Sydney time.
| Daily quest | Scrap Tokens |
|---|---|
| Win 3 battles | 60 |
| Deal 1,500 damage | 40 |
| Finish 3 battles | 40 |
| Wreck 5 robots | 50 |
| Win a PvP battle | 30 |
| Play 2 Brawl battles | 40 |
| Play 1 PvP battle | 40 |
Seasonal quests: 2 new ones every 3.5 days (twice a week), and they stay until the season ends.
| Seasonal quest | Scrap Tokens |
|---|---|
| Kill 10 AI Robots in Brawl Battles | 300 |
| Kill 20 PvP Players | 800 |
| Complete 15 Brawl matches | 500 |
| Win 5 battles in a row | 400 |
| Deal 25,000 damage | 300 |
| Win 15 battles | 400 |
| Win 10 PvP battles | 300 |
| Wreck 40 robots | 400 |
Epic Pass quests: progress counts for everyone, but only Epic Pass holders can claim. Two Epic daily quests a day (Win 4 battles, Deal 3,000 damage, Wreck 8 robots, Finish 5 battles, Play 3 Brawl battles or Win 2 PvP battles), each worth 150–280 Scrap Tokens, plus three season-long Epic quests:
| Epic quest | Scrap Tokens |
|---|---|
| Deal 1,000 damage with the Dagger | 1200 |
| Deal 1,000 damage with the Axe Hammer | 1400 |
| Deal 1,000 damage with the Back Saw | 1600 |
| Level | Free reward | Epic Pass reward |
|---|---|---|
| 1 | 100 coins | 1,500 coins |
| 2 | 5 gems | 3 Upgrade Modules |
| 3 | 150 coins | 2,000 coins |
| 4 | 1 Upgrade Module | 50 gems |
| 5 | Scrap Crate | Silver Chest |
| 6 | 5 gems | 3 Upgrade Modules |
| 7 | 150 coins | 2,000 coins |
| 8 | 1 Upgrade Module | 50 gems |
| 9 | 100 coins | 1,500 coins |
| 10 | Turret Post (tower) | Champion Gold skin |
| 11 | 150 coins | 2,000 coins |
| 12 | 1 Upgrade Module | 50 gems |
| 13 | 100 coins | 1,500 coins |
| 14 | 5 gems | 3 Upgrade Modules |
| 15 | Scrap Crate | 250 gems |
| 16 | 1 Upgrade Module | 50 gems |
| 17 | 100 coins | 1,500 coins |
| 18 | 5 gems | 3 Upgrade Modules |
| 19 | 150 coins | 2,000 coins |
| 20 | Silver Chest | Gold Chest |
| 21 | 100 coins | 1,500 coins |
| 22 | 5 gems | 3 Upgrade Modules |
| 23 | 150 coins | 2,000 coins |
| 24 | 1 Upgrade Module | 50 gems |
| 25 | Silver Chest | Hazard Chrome skin |
| 26 | 5 gems | 3 Upgrade Modules |
| 27 | 150 coins | 2,000 coins |
| 28 | 1 Upgrade Module | 50 gems |
| 29 | 100 coins | 1,500 coins |
| 30 | 2 Upgrade Modules | Gold Chest |
| 31 | 150 coins | 2,000 coins |
| 32 | 1 Upgrade Module | 50 gems |
| 33 | 100 coins | 1,500 coins |
| 34 | 5 gems | 3 Upgrade Modules |
| 35 | Silver Chest | Mythic Inferno skin |
| 36 | 1 Upgrade Module | 50 gems |
| 37 | 100 coins | 1,500 coins |
| 38 | 5 gems | 3 Upgrade Modules |
| 39 | 150 coins | 2,000 coins |
| 40 | Gold Chest | 400 gems |
| 41 | 100 coins | 1,500 coins |
| 42 | 5 gems | 3 Upgrade Modules |
| 43 | 150 coins | 2,000 coins |
| 44 | 1 Upgrade Module | 50 gems |
| 45 | Silver Chest | Gold Chest |
| 46 | 5 gems | 3 Upgrade Modules |
| 47 | 150 coins | 2,000 coins |
| 48 | 1 Upgrade Module | 50 gems |
| 49 | 100 coins | 1,500 coins |
| 50 | Gold Chest | Legendary Weapon Roulette |
A 28-day login calendar. Claim one reward a day (the day changes at midnight Sydney time); the screen opens by itself when today’s reward is waiting. Missing a day costs nothing: the next reward just waits for you. After Day 28 a new cycle starts.
| Day | Free | Additional Rewards |
|---|---|---|
| 1 | 100 coins | 500 coins |
| 2 | 50 XP | 10 gems |
| 3 | 5 gems | 150 XP |
| 4 | 1 Upgrade Module | 2 Upgrade Modules |
| 5 | 150 coins | 750 coins |
| 6 | 75 XP | 15 gems |
| 7 | Scrap Crate | Silver Chest |
| 8 | 200 coins | 1,000 coins |
| 9 | 10 gems | 250 XP |
| 10 | 100 XP | 20 gems |
| 11 | 1 Upgrade Module | 3 Upgrade Modules |
| 12 | 300 coins | 1,250 coins |
| 13 | 15 gems | 30 gems |
| 14 | Silver Chest | Gold Chest |
| 15 | 400 coins | 1,500 coins |
| 16 | 150 XP | 400 XP |
| 17 | 2 Upgrade Modules | 40 gems |
| 18 | 20 gems | 4 Upgrade Modules |
| 19 | 500 coins | 2,000 coins |
| 20 | 200 XP | 500 XP |
| 21 | Silver Chest | Gold Chest |
| 22 | 750 coins | 2,500 coins |
| 23 | 25 gems | 60 gems |
| 24 | 3 Upgrade Modules | 5 Upgrade Modules |
| 25 | 300 XP | 750 XP |
| 26 | 1,000 coins | 3,000 coins |
| 27 | 40 gems | 100 gems |
| 28 | Super Weapon Roulette | Bonus Super Weapon spin |
Winning an online PVP or Brawl battle has a 50% chance to drop a Battle Card, up to 8 cards a day. Losses never drop cards.
| Reward Pack | Coins | Gems | Scrap Tokens | Upgrade Modules | Extra |
|---|---|---|---|---|---|
| Bronze | 600–900 | – | 120–180 | 1 | 20% chance: +5 gems |
| Silver | 1,500–2,200 | 10–20 | 250–350 | 2 | 15% chance: Scrap Crate |
| Gold | 3,500–5,000 | 35–60 | 450–600 | 3 | 20% chance: Silver Chest |
| Purple Holo | 8,000–12,000 | 100–150 | 900–1,200 | 5 | Always a Gold Chest, plus a 10% chance of a Bonus Chest |
Every achievement has Bronze, Silver and Gold tiers worth 25, 50 and 100 Achievement Points. Each tier pays its reward as soon as you reach it, and your medals show on your profile. Rewards are listed Bronze / Silver / Gold.
| Achievement | Goal | Bronze / Silver / Gold | Rewards | Group |
|---|---|---|---|---|
| Arena Veteran | Win N battles | 10 / 50 / 200 | 300 coins / 25 gems / Silver Chest | Battle |
| Battle Hardened | Play N battles | 25 / 100 / 500 | 200 coins / 2 modules / 60 gems | Battle |
| Brawl Boss | Win N Brawls | 5 / 25 / 100 | 400 coins / 30 gems / Gold Chest | Battle |
| Duelist | Win N 1v1 battles | 5 / 25 / 100 | 400 coins / 30 gems / Gold Chest | Battle |
| Wrecking Crew | Knock out N robots | 25 / 150 / 500 | 300 coins / 3 modules / 80 gems | Battle |
| Heavy Hitter | Deal N damage | 10,000 / 100,000 / 500,000 | 500 coins / 40 gems / Gold Chest | Battle |
| On a Roll | Win N battles in a row | 3 / 5 / 10 | 300 coins / 30 gems / 100 gems | Battle |
| Speed Demon | Win a battle in N seconds or less | 60 / 45 / 30 | 300 coins / 2 modules / 60 gems | Battle |
| Tinkerer | Upgrade weapons N times | 1 / 5 / 15 | 300 coins / 2 modules / 50 gems | Garage |
| Master Mechanic | Fully upgrade N weapons | 1 / 3 / 6 | 20 gems / Silver Chest / Gold Chest | Garage |
| Parts Hoarder | Own N parts and weapons | 15 / 30 / 50 | 500 coins / 30 gems / 100 gems | Garage |
| Body Shop | Own N chassis | 2 / 3 / all | 400 coins / 25 gems / Silver Chest | Garage |
| Wheel Deal | Own N sets of wheels | 2 / 3 / all | 400 coins / 25 gems / Silver Chest | Garage |
| Engine Room | Own N engines | 2 / 3 / all | 400 coins / 25 gems / Silver Chest | Garage |
| Power Plant | Own N power cells | 2 / 3 / all | 400 coins / 25 gems / Silver Chest | Garage |
| Arsenal | Own N weapons | 8 / 15 / 22 | Scrap Crate / Silver Chest / 150 gems | Collector |
| Super Collector | Own N super weapons | 1 / 4 / 7 | 50 / 100 / 250 gems | Collector |
| Card Shark | Complete N card sets | 1 / 3 / 8 | Silver Chest / 100 gems / Gold Chest | Collector |
| Show-Off | Own N cosmetics | 1 / 5 / 12 | 500 coins / 50 gems / 150 gems | Collector |
| Paint Shop | Unlock N paint jobs | 1 / 3 / 6 | 300 coins / 30 gems / 80 gems | Collector |
| Online Warrior | Win N online battles | 1 / 25 / 100 | 300 coins / 50 gems / Gold Chest | Social (online) |
| Good Sport | Play N online battles | 10 / 50 / 200 | 300 coins / 3 modules / 100 gems | Social (online) |
| Level Up | Reach level N | 10 / 25 / 50 | 500 coins / 50 gems / 250 gems | Season & events |
| Road Warrior | Reach Season level N | 10 / 25 / 50 | 500 coins / 60 gems / Gold Chest | Season & events |
| Daily Grinder | Claim N daily rewards | 7 / 28 / 84 | 400 coins / 50 gems / 150 gems | Season & events |
| Weekend Warrior | Finish N Weekend Events | 1 / 5 / 10 | 100 gems / Gold Chest / 300 gems | Season & events |
| Point Scorer | Earn N Event Points | 500 / 3,000 / 10,000 | 500 coins / 50 gems / 150 gems | Season & events |
| Pack Opener | Open N Upgrade Packs | 1 / 10 / 50 | 300 coins / 30 gems / Gold Chest | Upgrade (Upgrade Cards) |
| Bronze Age | Open N Bronze Upgrade Packs | 3 / 15 / 50 | 300 coins / 2 modules / 60 gems | Upgrade (Upgrade Cards) |
| Silver Lining | Open N Silver Upgrade Packs | 2 / 10 / 30 | 400 coins / 30 gems / Silver Chest | Upgrade (Upgrade Cards) |
| Gold Rush | Open N Gold Upgrade Packs | 1 / 5 / 20 | 500 coins / 50 gems / Gold Chest | Upgrade (Upgrade Cards) |
| Holo Hunter | Open N Holographic Upgrade Packs | 1 / 3 / 10 | 50 gems / Gold Chest / 250 gems | Upgrade (Upgrade Cards) |
| Card Fitter | Apply N Upgrade Cards | 1 / 10 / 40 | 300 coins / 3 modules / 100 gems | Upgrade (Upgrade Cards) |
| Card Combiner | Combine Upgrade Cards N times | 1 / 5 / 20 | 400 coins / 40 gems / Gold Chest | Upgrade (Upgrade Cards) |
| Tiered Up | Get N parts to Bronze or better | 1 / 5 / 15 | 300 coins / 30 gems / 100 gems | Upgrade (Upgrade Cards) |
| Silver Service | Get N parts to Silver or better | 1 / 3 / 10 | 400 coins / Silver Chest / 120 gems | Upgrade (Upgrade Cards) |
| Golden Touch | Get N parts to Gold or better | 1 / 3 / 8 | 40 gems / Gold Chest / 200 gems | Upgrade (Upgrade Cards) |
| Holographic Hero | Get N parts to Holographic | 1 / 3 / 6 | 100 / 200 / 400 gems | Upgrade (Upgrade Cards) |
| Weaponsmith | Upgrade N weapons with cards | 1 / 4 / 10 | 300 coins / 3 modules / Gold Chest | Upgrade (Upgrade Cards) |
| Armour Plating | Upgrade N chassis with cards | 1 / 3 / 5 | 300 coins / 40 gems / Gold Chest | Upgrade (Upgrade Cards) |
| Grip Master | Upgrade N sets of wheels with cards | 1 / 3 / 5 | 300 coins / 40 gems / Gold Chest | Upgrade (Upgrade Cards) |
| Charged Up | Upgrade N power cells with cards | 1 / 2 / 4 | 300 coins / 40 gems / Gold Chest | Upgrade (Upgrade Cards) |
| Engine Tuner | Upgrade N engines with cards | 1 / 2 / 4 | 300 coins / 40 gems / Gold Chest | Upgrade (Upgrade Cards) |
| All-Rounder | Upgrade parts in N different categories | 2 / 4 / 5 | 500 coins / 60 gems / 200 gems | Upgrade (Upgrade Cards) |
| Tier Tycoon | Reach N tier levels across all your parts | 10 / 30 / 80 | 1,000 coins / Gold Chest / 300 gems | Upgrade (Upgrade Cards) |
| Card Stash | Hold N Upgrade Cards at once | 5 / 15 / 40 | 300 coins / 30 gems / Silver Chest | Upgrade (Upgrade Cards) |
| Points | Prize |
|---|---|
| 250 | 1,000 coins |
| 500 | 3 Upgrade Modules |
| 1,000 | Silver Chest |
| 1,500 | 50 gems |
| 2,500 | Gold Chest |
| 3,500 | 100 gems |
| 5,000 | 250 gems |
| Chest | Contents |
|---|---|
| Scrap Crate | 400 coins + 1 Upgrade Module |
| Silver Chest | 1,000 coins + 15 gems + 2 Upgrade Modules |
| Gold Chest | 3,000 coins + 60 gems + 3 Upgrade Modules |
| Bonus Chest | 600–2,500 coins, 10–50 gems and a 50% chance of 1 Upgrade Module |
All real-money prices in the game are in US dollars (your App Store or Google Play account shows the price in your own currency).
| Pack | Gems | Price | |
|---|---|---|---|
| Handful of Gems | 100 gems | US$1.49 | |
| Bag of Gems | 550 gems (includes 50 bonus) | US$7.49 | |
| Sack of Gems | 1,200 gems (includes 200 bonus) | US$14.99 | Most popular |
| Chest of Gems | 2,600 gems (includes 600 bonus) | US$29.99 | |
| Vault of Gems | 7,000 gems (includes 2,000 bonus) | US$74.99 | Best value |
| Pack | Coins | Price | |
|---|---|---|---|
| Handful of Coins | 600 coins | US$1.49 | |
| Bag of Coins | 3,300 coins (includes 300 bonus) | US$7.49 | |
| Sack of Coins | 7,200 coins (includes 1,200 bonus) | US$14.99 | Most popular |
| Chest of Coins | 15,600 coins (includes 3,600 bonus) | US$29.99 | |
| Vault of Coins | 42,000 coins (includes 12,000 bonus) | US$74.99 | Best value |
| Pass | Price | What you get |
|---|---|---|
| Epic Pass | US$19.99 per season | Unlocks the Epic row of the Season Road (bigger rewards, skins and the Legendary Weapon Roulette at level 50), Epic quests and bigger Bonus Chests. See Season Road. |
| Additional Rewards | US$9.99 per 28-day cycle | Unlocks the second row of Daily Rewards, including a bonus spin on Day 28. Buying late gives you the rewards for the days you already reached. See Daily Rewards. |
A Free Reward button on Home lets you watch up to 5 video ads a day (resets at midnight Sydney time). Each full ad opens a Mystery Crate, and the 5th ad of the day is always a Silver Chest. Ads never play on their own and never during battles.
| Mystery Crate reward | Chance |
|---|---|
| Scrap Crate | 25% |
| 250 coins | 30% |
| 10 gems | 20% |
| 2 Upgrade Modules | 10% |
| Silver Chest | 5% |
| Double XP for 30 minutes | 5% |
| Double Coins for 30 minutes | 5% |
Cosmetics change how your robot looks and sounds. They never change stats. Equip owned cosmetics in the Garage’s Cosmetics tab, or try one on in Training before you buy. Every day at midnight (Sydney time) 1–2 items in each category go on sale for 20–30% off; deals are marked with a red % badge.
| Item | Type | Rarity | Description | Price |
|---|---|---|---|---|
| Flame Job | Decal | Rare | Hot-rod flames licking back from the nose. | 1,000 gems |
| Shark Bite | Decal | Epic | Fighter-plane shark mouth and eyes. | 3,500 gems |
| Thunderstrike | Decal | Rare | Twin lightning bolts in yellow and volt blue. | 1,000 gems |
| Grid Runner | Decal | Common | Race-day checker bands. | 500 gems |
| Tiger Claw | Decal | Epic | Claw rips with glowing metal underneath. | 3,500 gems |
| Gold Rampage | Decal | Legendary | Full gold-leaf deck with the RR crest. | 5,000 gems |
| Neon Pulse | Wheel trail | Rare | Glowing volt-blue light trails. | 2,000 gems |
| Inferno | Wheel trail | Epic | Burning tracks, flames and embers. | 3,500 gems |
| Toxic Ooze | Wheel trail | Rare | Bubbling green slime trails. | 2,000 gems |
| Rainbow Drift | Wheel trail | Epic | Colour-shifting ribbons and sparkles. | 3,500 gems |
| Gold Rush | Wheel trail | Legendary | Gold ribbons and star glints. | 5,000 gems |
| Burnout | Wheel trail | Common | Thick tyre smoke and rubber marks. | 1,000 gems |
| Classic Honk | Horn | Common | A cheeky double honk. | 250 gems |
| Air Horn | Horn | Rare | Stadium air horn blast. | 1,000 gems |
| Ship Foghorn | Horn | Rare | Deep, rumbling ship horn. | 1,000 gems |
| Sad Trombone | Horn | Epic | Wah-wah-wah-waaah. | 1,500 gems |
| 8-Bit Fanfare | Horn | Epic | Retro arcade victory jingle. | 1,500 gems |
| Monster Roar | Horn | Legendary | A metal-shredding monster roar. | 2,500 gems |
| Scrap Storm | Wheel trail | Epic | Weekend Event reward: a storm of orange sparks and flying scrap. | Weekend Event reward only |
| Jackpot | Wheel trail | Epic | Weekend Event reward: a gold ribbon full of blue sparkles. | Weekend Event reward only |
| Frenzy Bolt | Wheel trail | Epic | Weekend Event reward: crackling purple lightning. | Weekend Event reward only |
A licence plate on the back of your robot that other players see online. One purchase of 1,500 gems unlocks it for every robot on your account. Each robot keeps its own plate: 1–6 characters (A–Z, 0–9 and ! ? # - + . & @), with a plate colour and a text colour from 10 colours (Hazard, Bone, Coal, Red, Rust, Blue, Teal, Violet, Steel, Gold). A word filter blocks rude plates.
A Weekend Event runs every weekend from Friday 6:00 pm to Monday 6:00 am, Sydney time. Three events take turns.

Power-ups drop twice as often, and every power-up you pick up gives Event Points.

Every coin reward from battles is doubled.

Every robot gets a random super weapon for the battle (you don’t keep it).
Event Points: +10 for playing a battle, +40 for a win, +15 per KO, and in Scrap Rush +5 per power-up picked up (up to 20 per battle). Quitting doesn’t count.
| Event Points | Reward |
|---|---|
| 100 | 1,000 coins |
| 200 | 3 Upgrade Modules |
| 350 | 40 gems |
| 500 | Silver Chest |
| 650 | The event’s wheel trail (100 gems if you already own it) |
| 800 | Gold Chest |
| 1,000 | 100 gems |
The top 100 players by Event Points get prizes by Mail after the event.
| Place | Prize |
|---|---|
| 1st–3rd | 500 gems + Gold Chest |
| 4th–10th | 200 gems + Silver Chest |
| 11th–100th | 50 gems + Scrap Crate |
Knockout tournaments every weekend, open from the Cups button on Home. Up to 64 robots per cup, every round is best of 3, and all matches are played in The Scrapyard. Times are Sydney time.
| Cup | Entry | Levels | House bonus |
|---|---|---|---|
| Rookie Cup | Free | 1–10 | 200 gems |
| Bronze Cup | 50 gems | 5+ | – |
| Silver Cup | 200 gems | 15+ | – |
| Gold Cup | 500 gems | 25+ | 2,250 gems |
Five leaderboards run every week, from Monday 12:00 am to the next Monday 12:00 am (Sydney time): Most Wins, Most Wrecked Bots, Most Damage, Quickest PvP Kill and Longest Win Streak. The top 3 on every board win gems: 1st 1,000, 2nd 600, 3rd 200.
Crews are teams of players with a shared name, tag, crest, chat and weekly goals. Your crew tag shows on your name plate in battle.
Five goals each week. Targets grow with the size of the crew, and every member gets the reward (by Mail) when a goal is done.
| Goal | Target per member | Reward (each member) |
|---|---|---|
| Wreck robots together | 25 | Silver Chest |
| Win PvP battles | 6 | 25 gems |
| Win Brawls | 4 | 1,500 coins |
| Deal damage | 4,000 | 3 Upgrade Modules |
| Play battles | 15 | Scrap Crate |
Every week crews compete for crew points: PvP win 10, Brawl win 8, +2 per KO, Last Robot Standing 1st 30 / 2nd 15, Weekend Cup match win 25, completed goal 150. There are 5 leagues (Bronze, Silver, Gold, Platinum, Champion) in groups of up to 50 crews. Each Monday the top 3 crews move up and the bottom 3 move down.
| League | Reward for every member of a crew that scored |
|---|---|
| Bronze | Scrap Crate |
| Silver | Silver Chest |
| Gold | Silver Chest + 120 gems (1st), 60 (top 10), 25 (top 25) |
| Platinum | Gold Chest + 200 gems (1st), 100 (top 10), 40 (top 25) |
| Champion | Gold Chest + 300 gems |
Add friends by robot name or Game ID (both players must agree). See who’s online, then Challenge 1v1, Invite to Brawl or watch their battle. Up to 200 friends.
Watch a friend’s or crew-mate’s live battle with a 2-second delay and send reactions (👍 🔥 😂 😮 💥 👏). Weekend Cup matches are open to everyone. You can turn off “Let friends & crew watch me” in Settings.
When you’re wrecked, a replay shows the last few seconds from your attacker’s camera, slowing down into the final hit, with who wrecked you, the weapon and perk they used and how much armour they had left. Save or share clips (trim 2–15 seconds, slow-mo, HD) from My Clips in the Home menu, or post them in Crew chat. Turn it off in Settings › Battle.
A chat tab in battle with preset phrases and emoji (Good luck!, GG, Nice hit!, Rematch? and more). Messages appear over your robot. Limit: one every 3 seconds, 3 in 10 seconds.
Gifts, news, event prizes and fixes from the Robot Royale team. Gifts must be claimed within 30 days. Up to 100 messages.
Every account has a permanent 8-digit Game ID. Keep it safe: support uses it to find your account, and friends can add you with it. Your profile shows your level, record, win rate, robots, weapons and badges.